模組:scripts/charToScript
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local subexport = {}
local cp = mw.ustring.codepoint
local floor = math.floor
local min = math.min
local split = mw.text.split
-- Copied from [[Module:Unicode data]].
local function binaryRangeSearch(codepoint, ranges)
local low, mid, high
low, high = 1, ranges.length or require "Module:table".length(ranges)
while low <= high do
mid = floor((low + high) / 2)
local range = ranges[mid]
if codepoint < range[1] then
high = mid - 1
elseif codepoint <= range[2] then
return range, mid
else
low = mid + 1
end
end
return nil, mid
end
-- Copied from [[Module:Unicode data]].
local function linearRangeSearch(codepoint, ranges)
for i, range in ipairs(ranges) do
if codepoint < range[1] then
break
elseif codepoint <= range[2] then
return range
end
end
end
local function compareRanges(range1, range2)
return range1[1] < range2[1]
end
-- Save previously used codepoint ranges in case another character is in the
-- same range.
local rangesCache = {}
--[=[
Takes a codepoint or a character and finds the script code(s) (if any) that are appropriate for it based on the codepoint, using the data module [[Module:scripts/recognition data]]. The data module was generated from the patterns in [[Module:scripts/data]] using [[Module:User:Erutuon/script recognition]].
By default, it returns only the first script code if there are multiple matches (i.e. the code we take to be the default). If `all_scripts` is set, then a table of all matching codes is returned.
]=]
local charToScriptData
function subexport.charToScript(char, all_scripts)
charToScriptData = charToScriptData or mw.loadData("Module:scripts/recognition data")
local t = type(char)
local codepoint
if t == "string" then
local etc
codepoint, etc = cp(char, 1, 2)
if etc then
error("bad argument #1 to 'charToScript' (expected a single character)")
end
elseif t == "number" then
codepoint = char
else
error(("bad argument #1 to 'charToScript' (expected string or a number, got %s)")
:format(t))
end
local ret = {}
local individualMatch = charToScriptData.individual[codepoint]
if individualMatch then
ret = split(individualMatch, "%s*,%s*")
else
local range
if rangesCache[1] then
range = linearRangeSearch(codepoint, rangesCache)
if range then
for i, script in ipairs(range) do
if i > 2 then
table.insert(ret, script)
if not all_scripts then
break
end
end
end
end
end
if not ret[1] then
local index = floor(codepoint / 0x1000)
range = linearRangeSearch(index, charToScriptData.blocks)
if not range and charToScriptData[index] then
range = binaryRangeSearch(codepoint, charToScriptData[index])
if range then
table.insert(rangesCache, range)
table.sort(rangesCache, compareRanges)
end
end
if range then
for i, script in ipairs(range) do
if i > 2 then
table.insert(ret, script)
if not all_scripts then
break
end
end
end
end
end
end
if not ret[1] then
table.insert(ret, "None")
end
if all_scripts then
return ret
else
return ret[1]
end
end
--[=[
Finds the best script for a string in a language-agnostic way.
Converts each character to a codepoint. Iterates the counter for the script code if the codepoint is in the list
of individual characters, or if it is in one of the defined ranges in the 4096-character block that it belongs to.
Each script has a two-part counter, for primary and secondary matches. Primary matches are when the script is the
first one listed; otherwise, it's a secondary match. When comparing scripts, first the total of both are compared
(i.e. the overall number of matches). If these are the same, the number of primary and then secondary matches are
used as tiebreakers. For example, this is used to ensure that `Grek` takes priority over `Polyt` if no characters
which exclusively match `Polyt` are found, as `Grek` is a subset of `Polyt`.
]=]
function subexport.findBestScriptWithoutLang(text)
-- `scripts` contains counters for any scripts detected so far. Jpan and Kore are handled as special-cases, as they are combinations of other scripts.
local scripts_mt = {Jpan = true, Kore = true}
local weights_mt = {
__lt = function(a, b)
if a[1] + a[2] ~= b[1] + b[2] then
return a[1] + a[2] < b[1] + b[2]
elseif a[1] ~= b[1] then
return a[1] < b[1]
elseif a[2] ~= b[2] then
return a[2] < b[2]
else
return false
end
end
}
scripts_mt.__index = function(t, k)
local ret = {}
if k == "Jpan" and scripts_mt.Jpan then
for i = 1, 2 do
ret[i] = t["Hani"][i] + t["Hira"][i] + t["Kana"][i]
end
elseif k == "Kore" and scripts_mt.Kore then
for i = 1, 2 do
ret[i] = t["Hani"][i] + t["Hang"][i]
end
else
for i = 1, 2 do
table.insert(ret, 0)
end
end
return setmetatable(ret, weights_mt)
end
local scripts = setmetatable({}, scripts_mt)
text = require("Module:utilities").get_plaintext(text)
local combined_scripts = {
Jpan = {["Hani"] = true, ["Hira"] = true, ["Kana"] = true},
Kore = {["Hani"] = true, ["Hang"] = true}
}
for character in text:gmatch("[%z\1-\127\194-\244][\128-\191]*") do
for i, script in ipairs(subexport.charToScript(character, true)) do
scripts[script] = scripts[script]
local weight = min(i, 2)
scripts[script][weight] = scripts[script][weight] + 1
end
end
-- Check the combined script counts. If a single constituent has the same count (i.e. it's the only one), discard the combined script.
for combined_script, set in pairs(combined_scripts) do
for script in pairs(set) do
scripts[combined_script] = scripts[combined_script]
if (scripts[script][1] + scripts[script][2]) == (scripts[combined_script][1] + scripts[combined_script][2]) then
scripts[combined_script] = nil
break
end
end
end
local bestScript
local greatestCount
for script, count in pairs(scripts) do
if (not greatestCount) or greatestCount < count then
bestScript = script
greatestCount = count
end
end
bestScript = bestScript or "None"
return require("Module:scripts").getByCode(bestScript)
end
return subexport